Guild Wars
Last updated
Last updated
Guild War is a new multiplayer competitive mode in "Epic Ballad: Rise Of Heroes" that allows different guilds to engage in strategic combat over specific battlefields, competing for resources, territory, and glory.
Guild battles are seasonal, typically lasting several weeks.
The guild leader registers on behalf of the entire guild. Upon successful registration, all official members can participate in the guild war.
After registration, the system automatically matches guilds of similar strength for combat.
Battles take place on a sandbox map containing 500 strongholds, divided into 5 levels with a total of 8960 points. Details of the strongholds are as follows:
Stronghold Identification:
Participating members can only choose heroes they own for battle.
Attack formations can range from a minimum of one hero to a maximum of five heroes.
Each guild member can occupy up to 10 strongholds.
After a stronghold is occupied, it enters a 1-hour cooldown period during which it cannot be attacked by other players.
The defending formation at a stronghold cannot be adjusted within the first hour after occupation.
Some strongholds conceal EBC, which will be awarded to the player who occupies the stronghold at the end of the season.
The EBC earned by members at various strongholds is split at the end of the season, with 50% going to the individual and 50% to the guild's airdrop pool.
Individual EBC earnings are automatically settled into wallets at the end of the season.
Strongholds offer different rewards based on their level, including SP hero fragments, advanced summon tickets, upgrade materials, etc.
Members who leave the guild during the guild war automatically forfeit any strongholds they occupy.
Points from strongholds will determine the outcome of the guild war. At the end of the season, the guild with the highest points wins.
Guild battles are not just about strength but also about strategy and coordination. As a guild leader, your responsibility is to analyze the battlefield situation precisely, arrange the actions of guild members appropriately, and ensure that each deployment maximizes strategic benefits for the guild. Here is a strategy guide for guild battles to help guilds gain an advantage on the battlefield.
Importance of High-Level Strongholds: High-level strongholds usually offer richer rewards and higher points. Analyze the strategic value of each stronghold on the sandbox, and prioritize occupying those that are most advantageous for the guild.
Member Strength Matching: Assign stronger members to high-level strongholds to ensure the security of these key positions. This not only maximizes the use of members' combat abilities but also increases overall battle efficiency.
Season Goals: Set clear goals for the season and communicate them explicitly to all members. This can boost morale and help members understand the direction of their efforts.
Full Mobilization: Encourage all members to participate in guild battles; even weaker members have their roles to play.
Low-Level Stronghold Strategy: Although low-level strongholds offer fewer points, their abundance can solidify advantages. Assign weaker members to occupy these strongholds to maintain the breadth and depth of the battle line.
Tactical Flexibility: Adapt tactics flexibly based on changes in the battlefield situation. For example, after occupying important strongholds, adjust the stationed lineup in time to strengthen defense or prepare for expansion.
Lineup Optimization: Ensure that each stronghold is manned by the most suitable lineup. Use the guild members' hero pool to deploy strategically based on the characteristics and strength of heroes on both sides.
Effective Communication: Establish a timely and effective communication mechanism to ensure all members quickly receive battle orders and battlefield information.
Coordinated Action: Strengthen collaboration among members to ensure unified action and avoid wasting resources. Especially during offense-defense transitions, coordinated actions can significantly improve combat efficiency.
Blue: Occupied by your guild
Yellow: Occupied by you
Red: Occupied by the opponent
Stronghold Level
Number of Strongholds
Points per Stronghold
Total Points
1
205
8-12
2052
2
130
13-16
1908
3
90
18-26
1980
4
60
28-40
2020
5
15
55-79
1000
Monster's Stronghold
Blue: Occupied by your guild
Yellow: Occupied by you
Red: Occupied by the opponent