πŸ†Private Room Duels

Gameplay Overview

The private room arena provides a platform designed for battles among friends, where players can freely create rooms and set passwords to ensure privacy. Participants need to configure a team of 5 S-level heroes, with 3 chosen by the player and 2 randomly assigned by the system, each hero being level 240. The winner of the match receives EBC rewards based on a preset prize pool distribution mode.

Creating a Room Process

  • Requirements: The player creating the room must ensure their wallet balance exceeds 200EBC or 5USDT and owns at least one NFT hero.

  • Room Settings: The host needs to set the following parameters when creating a room:

    • Number of participants option: 2, 4, 8 people

    • EBC betting amount: 10, 50, 200, 500, 1000EBC

    • Prize pool distribution mode: Winner takes all or top three split prize (the top three split prize option is only selectable in 8-person mode)

    • Distribution ratio (if top three split prize is selected): 5:3:2, 4:3:3, 6:3:1

Joining Room Details

  • Requirements: Players joining the room must also meet the wallet balance and NFT hero requirements, and the EBC balance must not be lower than the room's betting requirement.

  • Regional restrictions: Joining players must be in the same region as the host.

  • Configuration and preparation: After joining, players need to configure their team and mark themselves as β€œready”. The host can start the match once everyone is ready.

Match Rules

  • Team configuration: Each player's team consists of 3 player-selected S-level heroes and 2 S-level or SP-level heroes randomly assigned by the system.

  • Initiating battle: Once the host starts the match, the participants' betted EBC automatically flows into the prize pool, and the battle begins.

  • Battle duration: Each battle is limited to 90 seconds, with the system randomly assigning offense and defense.

Prize Distribution Details

  • Fees: After the battle starts, the platform takes 3% from the prize pool as a service fee.

  • Host commission system: Whenever a room match starts, the platform takes 3% from the total prize pool as a service fee. As recognition for the host's effort in organizing and managing the room, 30% of the service fee will be returned to the host as a commission. This means, with each match, the host has the opportunity to earn additional EBC income, regardless of the match outcome.

  • Prize pool distribution: According to the room settings, the prize pool is distributed either as winner takes all or top three split prize. For the top three split prize, distribution follows the host's set ratio (5:3:2, 4:3:3, 6:3:1).

  • Prize pool distribution example: Assuming each player bets 100EBC in an 8-person room match, the total prize pool is 800EBC. According to the rules, the platform first takes 3% as a service fee, i.e., 24EBC, leaving 776EBC as the actual prize pool.

    • Distributed according to a 5:3:2 ratio, the distribution is as follows:

    • Champion (1st place): Gets 50% of the prize, i.e., 388EBC

    • Runner-up (2nd place): Gets 30% of the prize, i.e., 232.8EBC

    • Third place: Gets 20% of the prize, i.e., 155.2EBC

Victory Determination Mechanism

  • Victory conditions: In the match, if the attacker eliminates all defender's heroes within 90 seconds, the attacker wins; otherwise, the defender wins. If both sides are eliminated simultaneously, the team of the last fallen hero wins; if the defender still has surviving heroes when time runs out, the defender wins.

  • 2-person mode: A 90-second battle decides the winner.

  • 4-person mode: Divided into two rounds, the winners of the first round enter the finals, with the consecutive winner being the champion.

  • 8-person mode: After three rounds of competition, the final victor becomes the champion. If there's a third-place match, the second-round losers compete for third place.

Special Notes

  • Once the match starts, participants cannot change their lineup until the match ends.

  • Players with insufficient EBC to participate in the next game will be automatically removed from the room.

Last updated